![]() It reimagines survival horror in a way that’s well-suited to pick-up-and-play handheld gaming sessions. ![]() Besides, while it may not be the most ambitious game, it does what it wants to do extremely well. That said, I don’t want to be too down on Silent Hill: Book of Memories quiet competence is a severely underrated quality. At the same time, however, if you’ve played one level, you’ve basically played them all - outside of the boss fights, the gameplay here doesn’t vary much from hacking and slashing your way through rooms, and then solving a puzzle to progress to the next level. It’s competently made, and it’s sure to have people who enjoy it. It’s not a bad game by any stretch of the imagination, but it’s not a great one, either. That’s probably the best and worst that can be said of Silent Hill’s Vita debut. The more I play the game, though, the more I wish that did have expectations to be dashed, since then I might have an opinion that goes beyond “Silent Hill: Book of Memories is a game that exists”. In other words, I’m either the absolute worst persion to be writing about Silent Hill: Book of Memories, since I don’t know how much WayForward desecrated a once-proud franchise, or the best, since my perceptions of the game aren’t burdened by expectations of what it should be. I’m obviously aware of the series’ significance, but I certainly don’t have any strong opinions on it one way or another. I wasn’t really into non-sports video games until well into the current console generation, which means that my experience with the series has basically been limited to playing the first one on my PSP as a PS1 classic, and then playing the awful HD collection that came out earlier this year. I don’t have a lot of personal history with the Silent Hill franchise.
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